Sunday, 6 November 2016


Lemon Slice Tutorial: Part 2 - Texturing The Basic Model 


For the first part of the tutorial we looked at the basics of how to model the exact shape and dimensions of the lemon. For this tutorial we will simply learn how to apply basic entry level texturing to the lemon. This post wont just be about how to basically colour the lemon yellow and call it a day, it is also going to cover how to add a unique texture to it to make it stick out more. 


Firstly I want you to right click on the object and scroll down until you reach "Assign new material". Once the option is clicked you will assign the "Lambert" material (As shown in the red circle to the object). This will be the place holder of our material, it is basic and stops the object from looking overly shiny. 


Next up look to the right, if you do not see this window please change your workspace to "Maya - Standard" (circle number 1). The red circle labelled 2 is the material you are changing and finally the red circle at number 3 is for the material's colour. Select to colour and change it to the brightest yellow you can see. Once selected it is applied. Now for the important part of this post. The use of Hypershade to apply a texture to the material. Firstly click on "Windows" at the top of the program and select "Rendering Editors and finally select "Hypershade".


Next you will be greeted with a scary window like this! Have no fear though, it just takes some getting use too. This is the main window for the Hypershade feature of the program. Now I want you to follow my instructions closely, its very hard to type these so I think I will need to start screen casts soon enough. firstly follow the red arrow and the circle marked 1. I want you to middle click drag the yellow material named Lambert into the Gray space below currently titled "Untitled" (give it a name if you want.) This will assign the material to the workspace below. Next up at red circle number 2 I want you to select the material. Type into the search box "Fractal" and click on the first material that appears. Next up right click and select the "Assign Material To Viewport Selection" Option. This should give you the new material you can see circled in red at number 3. Firstly, change the col or of it to yellow, next do what ever you want with it, play around with the settings until you get that perfect lemon texture you've always wanted. Finally we must assign the material to the object. This part is rather easy. Firstly, click the shading tab you can see at the top of your object and tick the box all the way near the bottom that says "Hardware Texturing" Once this box is ticked all you have to do is click the object you want to assign the material too and then right click the material you just created in the other window and click "Add material to selection" and would you look at that: 

You're done! Your lemon is now not just the colour its meant to be it also has a bumpy wrinkly texture to it as well. For my next tutorial I will be teaching you how to slice the object in half and add faces to each sides of the sliced lemons. 




No comments:

Post a Comment