Friday, 25 November 2016

Report On Three Softwares I Used During The College Year. 



Here it is

Wednesday, 23 November 2016

Lemon Slice Tutorial: Part 7 - Screen cast On How To Animate The Lemon. 


Still sorry about how I couldn't properly show you guys how to model the face due to the chip in my lemon! But in this screen cast I will show you how to animate the lemon so that it looks like it has been cut in half. 
Lemon Slice Tutorial: Part 6 - Screen cast On How To Apply Faces Of Lemon. 


I told you I was going to do screen casts ones day :). Unfortunately, while doing this screen cast I noticed a problem with my lemon where when I was extruding it the center of it seems....chipped? You will see in the video, due to this I will not be able to apply the faces correctly but I will still show you how to do it if you follow my step by step tutorial in the video. 


Sunday, 20 November 2016

How To Fix That Error A Few Of You Emailed Me About. 


Tuesday, 15 November 2016

Lemon Slice Tutorial: Part 5 - Floor Creation


For this tutorial I will be teaching you how to add a floor plane to the scene of the lemon. The purpose of this floor is for the animation stage of the tutorial. Once you reach the animation stage we will need a solid polygon floor for the two slices of the lemon to fall onto, without the floor polygon the two separate lemon slices would just fall into the abyss of Maya. But with the floor in place the two slices will fall onto it and break apart causing them to look like they have just been cut into half. I will also show you how to use the "Interactive Creation" check box in order to place the plane more accurately.

Firstly for this tutorial notice the red circle under the tab labelled create, click this tab to bring up various options for your polygons. Select "Polygon Primitives" and check the box that says "Interactive Creation". Once this box is checked instead of you having to select and place the polygons onto the scene it will allow you to drag and drop them. This is a handy feature to have if you would prefer to create polygons that are a bigger size than the default. 


With this new option checked it will allow you to drag and drop a floor plane onto your scene as you can see in the above picture. Using the different view tools you should also move the floor polygon just a bit below your lemon so that it can achieve the desired animation. 


Sunday, 13 November 2016

Lemon Slice Tutorial: Part 4 - Extract 


For the next part of the tutorial I will show you how to use the extract tool to separate your single lemon object into two halves. It's a very basic procedure and doesn't require many inputs from the user so this tutorial may be very brief but the extraction tool is useful so this tutorial will come in handy. 


As you can see from the above picture I have separated the object into two separate halves, here is a numbered list as to what you need too do for this tutorial. 

  1. Select the front plane as seen in the picture so you have a more accurate location to select half of the object. 
  2. Right click the lemon object and click on "Face". 
  3. Once face is selected, drag and drop a box around a little bit less than the half way point. 
  4. Once the half of the lemon you want to cut is highlighted, click on the "Edit Mesh" tab that is highlighted by the red circle in the picture, this will separate the lemon into the separate piece you highlighted. 
  5. Now right click on the separated half and select "Object mode".
  6. You are now free to move the two separate objects!




Now we have them into two different objects! You may have noticed that the two objects are both hollow but in the next tutorial I will teach you how to add an image of a halved lemon to fill the space and make it look cut in half.

Saturday, 12 November 2016

Lemon Slice Tutorial: Part 3 - Lighting 


Before we add the final touches to the lemon project by cutting it in half and animating it, I thought I would make a brief post on lighting. Lighting is an important part in the making of 3-D objects as it helps them come to life by adding natural light which is then reflected off the object to lesson that uncanny valley kind if feeling (https://en.wikipedia.org/wiki/Uncanny_valley). 


Now first off we are going to create a point light. A point light is a node of natural lighting you can place anywhere near your object to make a source of light display near it. First of all, click on the create tab that the red circle is highlighting in the above picture. Once clicked, click on the part labelled "Lights" and select the point light, this will add a point light into your scene, now press 7 on your keyboard to enable the use all light option. If you want to move around the light node you can click the move tool (inside the blue circle) to move the light node and cast shadows on different points of your object. 


The next step is fairly simply, use ctrl + D on your keyboard to create a duplicate of the first node you created, move that node to what ever position you desire and play around with the settings on the right if you want to change how the lighting works. 


For the final step click on the create tab again and select lights just like in step one but, instead don't click point light instead click ambient light. Now the light will at first be far too strong so change the intensity setting (marked with the red circle) to about 0.1 give or take. With that done your free to move around the nodes until you have the exact lighting you want on the lemon object. For the next tutorial I will show you how to split the lemon in half and apply a face to each side. 




Sunday, 6 November 2016


Lemon Slice Tutorial: Part 2 - Texturing The Basic Model 


For the first part of the tutorial we looked at the basics of how to model the exact shape and dimensions of the lemon. For this tutorial we will simply learn how to apply basic entry level texturing to the lemon. This post wont just be about how to basically colour the lemon yellow and call it a day, it is also going to cover how to add a unique texture to it to make it stick out more. 


Firstly I want you to right click on the object and scroll down until you reach "Assign new material". Once the option is clicked you will assign the "Lambert" material (As shown in the red circle to the object). This will be the place holder of our material, it is basic and stops the object from looking overly shiny. 


Next up look to the right, if you do not see this window please change your workspace to "Maya - Standard" (circle number 1). The red circle labelled 2 is the material you are changing and finally the red circle at number 3 is for the material's colour. Select to colour and change it to the brightest yellow you can see. Once selected it is applied. Now for the important part of this post. The use of Hypershade to apply a texture to the material. Firstly click on "Windows" at the top of the program and select "Rendering Editors and finally select "Hypershade".


Next you will be greeted with a scary window like this! Have no fear though, it just takes some getting use too. This is the main window for the Hypershade feature of the program. Now I want you to follow my instructions closely, its very hard to type these so I think I will need to start screen casts soon enough. firstly follow the red arrow and the circle marked 1. I want you to middle click drag the yellow material named Lambert into the Gray space below currently titled "Untitled" (give it a name if you want.) This will assign the material to the workspace below. Next up at red circle number 2 I want you to select the material. Type into the search box "Fractal" and click on the first material that appears. Next up right click and select the "Assign Material To Viewport Selection" Option. This should give you the new material you can see circled in red at number 3. Firstly, change the col or of it to yellow, next do what ever you want with it, play around with the settings until you get that perfect lemon texture you've always wanted. Finally we must assign the material to the object. This part is rather easy. Firstly, click the shading tab you can see at the top of your object and tick the box all the way near the bottom that says "Hardware Texturing" Once this box is ticked all you have to do is click the object you want to assign the material too and then right click the material you just created in the other window and click "Add material to selection" and would you look at that: 

You're done! Your lemon is now not just the colour its meant to be it also has a bumpy wrinkly texture to it as well. For my next tutorial I will be teaching you how to slice the object in half and add faces to each sides of the sliced lemons.