Lemon Slice Tutorial: Part 1 - Making The Basic Model
For my first tutorial I will be teaching you how to make a basic lemon model in Maya. It may seem like a boring enough first project for starters but I eventually hope to give it an animation that makes it appear as it has just been cut in half. So, fire up your Maya programs and lets get started! For the first part of the tutorial I will show you how to create the basic shape of the lemon.
First things first, download this image of a lemon. This image will be used as the basic template of the shape of our lemon.
Next up why want to add the image of the lemon as a reference image, to do this select the front plane firstly (circled in blue) and then click on "View" (circled in red). Once that is done, scroll down to the tab called "Image plane" and import the image of the lemon I posted above.
Here is an image of the reference lemon in place on the plane, if the image is far too big compared to mine you can always re size it.
For the next step you want to add a sphere shaped polygon to the project by getting one from the the polygons tab. A sphere is the most easy to shape and mold into the lemon shape as seen in the image.
Using the view plane again you can get a better look at how you can mold the lemon into the image shape. You should also click on the "X-Ray Box" (which would be circled in red but I unfortunately circled the wrong icon, my apologies, the x-ray box is a bit further down.) as this will allow you to see the object in a better view compared to the image.
Using the horizontal and vertical planes (or arrows as I call them) you can mold the object to better fit the shape of the lemon. Please remember that the image of the lemon is only there for reference and the object itself does not have to be 1:1 to the image.
Once you have a size that you think is close enough to the shape of the lemon, right click the object (hold right click) and select the section called "Vertex" This will allow you to fine tune the shape of the object by highlighting and dragging certain vertexes you have selected. This can be a very strange and quite frankly annoying thing to get good with but after a little bit of practise your lemon should be very close to the shape of the source image.
Another useful tip when using the Vertex Tool, once you have selected the vertexes you wish to tune, pressing "W" on your keyboard will allow you to fine tune them in a different way while pressing the "R" key will allow you to go back to the default way of doing them.
And we are done! It really wasn't that hard was it? Maya take a bit of getting used to but after some practise of messing around with the vertexes it shouldn't be that hard. That about wraps things up for this tutorial, for the next one I will show you how to apply a texture to the object and how we can split it in half. Until next time.



